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Dirge - Maya Turnaround (2016)

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Finished: April 5th, 2016
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A university project asked for a portfolio to be created on whatever topic you wanted. I chose to create concept art for a fictional Dirge game, starting with character turnarounds. I failed this project and had to resit it the next year, which I have just completed again. I've yet to receive a mark, but I wanted to share how the work changed over the years.

Second: Maya's default costume, this time using photographic reference (model "Blazana" from 3d.sk). My only issue with this image is that it's now too realistic - missing that anime-ish charm that made the characters who they are. I suppose I can't win, but at least this image in itself looks good. Honestly, there are things I would change, like including her gloves and making her flares wider, but at least it feels more accurate than the 2013 version.

2013 Version: fav.me/d9zgnrv
Image size
2614x2667px 1.47 MB
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